Servants

Servants are created using a Servant Coffin. Servants can be given commands and tasks to acquire resources for the castle. In order to give commands to your servants you must build a Castle Throne.

Be careful to use servant lock doors on the exterior of your castle/territory. Servants will freely open and close any doors that are not of the servant lock door type. Like Horses, Servants can be given custom names.

How to Capture a Servant
is a Vampire Power that allows you to charm human targets and convert them into loyal Servants or Prisoners.

To successfully charm a target for conversion to a Servant, you must first reduce their health below 30%, activate, and channel (default key R) to dominate the target. The target may still attack during the channel.

Once a target is dominated / charmed they will enter a neutral, dormant state where their attacks are disabled, but they can still take damage from enemies. In this state they're able to be placed in a Servant Coffin or imprisoned. The conversion process costs  and takes 90 minutes in real time. Waygates are unavailable while a target is charmed.

Servant Power & Gear Score
A Servant's power is directly correlated with its Gear Level & Expertise. All other equipment stats have no effect, including durability level. Servants can be equipped with the following: Weapon, Chest, Leggings, Boots, Gloves & Jewelry Equipment. The total power of a Servant is determined with the equation below:

$$Power Level = 9 \times Gear Level \times (1 + Expertise %)$$

For example, a Servant with 50 Gear Level and 20% Expertise will have a Power Level of 540. ($Power Level = 9 \times 50 \times (1 + 0.20)$ )

Expertise
A Servant's expertise is determined randomly on conversion, based on their blood quality. See the table below. ** Unofficial. Thank you Insane#4743 on the V Rising Discord for this information. Note: Servant Expertise will reroll each time it is resummoned from death. Likely to be a bug, but no confirmation.

Blood Type & Faction Perks
Servants have 2 perks that each will provide a benefit when going on hunts in which the perks are active.

The first perk is based on Blood Type, and will reduce the difficulty of a Hunt in a given location by 100. The second perk is determined by their faction, ie. location of origin, increasing loot gained from successful hunts in that region by 20%.

Perks do not stack, so sending a diverse group of servants on hunts is advised. The supported perks of each area can be found via the Castle Throne interface. Additionally, parties of 2 / 3 Servants will each gain a +25 / +50 Power Bonus, respectively. Injured servants are unable to be sent on new hunts for 30 - 180 minutes.

Tips & Trivia

 * Power Level only determines if you "succeed" or "fail" a hunt. The amount of resources you collect per hunt, risk of injury etc. are not affected by Power Level.
 * Multiple Castles Thrones allow the player to send different servants on the same mission simultaneously.
 * The Castle Throne has a limited range where it can detect Servant Coffins. If a Servant Coffin is more than about 14 tiles away from the Castle Throne, the Servant assigned to that coffin cannot be sent on missions. Missions already underway will still continue without issue if the Castle Throne is moved out of range of an involved Servant's coffin during the mission.