Time

(Real) Time is a fundamental concept of the game mechanics in V Rising.

(Not to be confused with Daytime, which is the time of day in game.)

Time generally plays a big role in mechanics like base building and crafting, as well as in cooldowns of abilities. Many structures will only work for a specific maximum period of time (e.g. mist braziers) or will decay if not maintained (e.g. castle hearts).

Time in V Rising is measured in seconds (unverified ).

This can be seen in the description texts of the GUI itself or when trying to use abilities that are still on cooldown (left-over cooldown displayed in red on mouse cursor), when crafting items (inside the crafted items display) or when filling base structures (e.g. castle heart) with consumable reagents (left-over time is being displayed in GUI).