Servants

Servants are created using a Servant Coffin. Servants can be given commands and tasks to acquire resources for the castle. In order to give commands to your servants you must build a Castle Throne.

Be careful to use servant lock doors on the exterior of your castle/territory. Servants will freely open and close any doors that are not of the servant lock door type. Like Horses, Servants can be given custom names.

How to Capture a Servant
is a Vampire Power that allows you to charm human targets and convert them into loyal Servants or Prisoners.

To successfully charm a target for conversion to a Servant, you must first reduce their health below 30%, activate, and channel (default key R) to dominate the target. The target may still attack during the channel.

Once a target is dominated / charmed they will enter a neutral, dormant state where their attacks are disabled, but they can still take damage from enemies. In this state they're able to be placed in a Servant Coffin or imprisoned. The conversion process costs  and takes 90 minutes in real time. Waygates are unavailable while a target is charmed.

Servant Power & Gear Score
A Servant's power is directly correlated with its Gear Level & Expertise. All other equipment stats have no effect, including durability level. Servants can be equipped with the following: Weapon, Chest, Leggings, Boots, Gloves & Jewelry Equipment. The total power of a Servant is determined with the equation below:

$$Power Level = 9 \times Gear Level \times (1 + Expertise %)$$

For example, a Servant with 50 Gear Level and 20% Expertise will have a Power Level of 540. ($Power Level = 9 \times 50 \times (1 + 0.20)$ )

Expertise
A Servant's expertise is determined randomly on conversion, based on their blood quality. See the table below. ** Unofficial. Thank you Insane#4743 on the V Rising Discord for this information. Note: Servant Expertise will reroll each time it is resummoned from death. Likely to be a bug, but no confirmation.

Blood Type & Faction Perks
Servants have 2 perks that each will provide a benefit when going on hunts in which the perks are active.

The first perk is based on Blood Type, and will reduce the difficulty of a Hunt in a given location by 100. The second perk is determined by their faction, ie. location of origin, increasing loot gained from successful hunts in that region by 20%.

Perks do not stack, so sending a diverse group of servants on hunts is advised. The supported perks of each area can be found via the Castle Throne interface. Additionally, parties of 2 / 3 Servants will each gain a +25 / +50 Power Bonus, respectively. Injured servants are unable to be sent on new hunts for 30 - 180 minutes.

Tips & Trivia

 * Power Level only determines if you "succeed" or "fail" a hunt. The amount of resources you collect per hunt, risk of injury etc. are not affected by Power Level.