Servants

Servants are created using a Servant Coffin. Servants can be given commands and tasks to acquire resources for the castle. In order to give commands to your servants you must build a.

Be careful to use servant lock doors on the exterior of your castle/territory. Servants will freely open and close any doors that are not of the servant lock door type. Like Horses, Servants can be given custom names.

How to Capture a Servant
is a Vampire Power that allows you to charm human targets and convert them into loyal Servants or Prisoners.

To successfully charm a target for conversion to a Servant, you must first reduce their health below 30%, activate, and channel the (default key R) to dominate the target. The target may still attack during the channel.

Once a target is dominated / charmed they will enter a neutral, dormant state where their attacks are disabled, but they can still take damage from enemies. In this state they're able to be placed in a Servant Coffin or imprisoned. The conversion process costs  and takes 40 minutes in real time (or 20 minutes if the Servant Coffin is placed on a fully sealed, Crypt Flooring tiled room). Waygates are unavailable while a target is charmed.

Gear Level, Expertise & Hunt Proficiency
How powerful a Servant will be depends on its Gear Level & Expertise. Gear Level works the same for Servants as it does for players, generally speaking, by proportionally increasing their max health and damage (power). See Gear Level for more info. They have all the same equipment slots available except for cape and headgear. The only equipment stat that matters to a servant, is its Gear Level. All other equipment stats have no effect, including set bonuses and durability level.

The servant's Hunt Proficiency is equal to 10 times their Gear Level, plus a flat expertise bonus.

Expertise
A Servant's expertise is determined randomly on conversion, based on their blood quality. Expertise will influence 4 things: Max Health, Damage, Hunt Proficiency & Loot. The health and damage values are increased by the percentage directly. Whereas the Hunt Proficiency increase is a flat amount. For example, a Gear Level 20 Servant with 10% expertise, will have a total of 210 Hunt Proficiency. Finally, expertise also increases the amount of loot gained from succesful hunts by half the % value.

Expertise Range Table (Outdated)
** Unofficial. Thank you Insane#4743 on the V Rising Discord for this information.

Blood Type & Faction Perks
Servants have 2 perks that each will provide a benefit when going on hunts in which the perks are active.

The first perk is based on Blood Type, and will reduce the difficulty of a Hunt in a given location by 100. The second perk is determined by their faction, ie. location of origin, increasing loot gained from successful hunts in that region by 20%.

Perks do not stack, so sending a diverse group of servants on hunts is advised. The supported perks of each area can be found via the Castle Throne interface. Additionally, parties of 2 / 3 Servants will each gain a +25 / +50 Power Bonus, respectively. Injured servants are unable to be sent on new hunts for 30 - 180 minutes.

Tips & Trivia

 * ServantPerk Zone CursedForest.png Cursed Forest Hunter Perk is currently exclusive to Werewolf Workers from Gracefall Village. As a Servant they will no longer transform, only when imprisoned.
 * Hunt Proficiency only determines if you "succeed" or "fail" a hunt. The amount of resources you collect per hunt, risk of injury etc. are not affected by Hunt Proficiency
 * The has a limited range where it can detect Servant Coffins. If a Servant Coffin is more than about 14 tiles away from the Castle Throne, the Servant assigned to that coffin cannot be sent on missions. Missions already underway will still continue without issue if the Castle Throne is moved out of range of an involved Servant's coffin during the mission. (might no longer be the case in Gloomrot)