Abilities

When adding ability pages, use the new Ability Infobox Template.

Abilities in V Rising come in the form of Skills, Spells and Vampire Powers. Skills are tied to the currently equipped weapon, whereas spells and vampire powers depend on knowledge acquired from slaying V Bloods.

Every vampire can have up to 3 Weapon Skills, 1 travel spell, 2 basic spells, 1 ultimate spell and 8 vampire powers equipped at once. Though only one Vampire Power may be active at a time. The game currently offers 9 different weapon types, 6 unique spell schools and 11 vampire powers to choose from.

WEAPON SKILLS
Equipping a weapon will grant your vampire up to 3 weapon skills that differ based on type of weapon equipped. Not having a weapon equipped will leave you with only the ability. See Weapon Skills for more details.

DEFAULT SPELLS
You start the game with the basic spells and, as well as the travel spell  from the Blood Magic School. No ultimate spell is unlocked by default, you'll need to defeat V Blood Carriers to unlock those along with the rest of the Magic Schools. Additionally, spells may be modified with Jewels that can empower their effects and add new ones.

SPELLBOOK
After Gloomrot update, every spell below can be socket by Jewels (except the ultimates).

Blood Magic
"Mastery of blood is the innate power residing in all vampires. The sanguine arts pull the lifeforce from your enemies, turning their blood and pain into your nourishment."

Physical attacks restore 7% of damage dealt against Leeched enemies.

Chaos Magic
"The flames of the void cannot be quenched. Their crackling energies incinerate your enemies and push you beyond your limits with surges of void power."

 :  Ignite your enemies with chaos flames, dealing 50% magic damage over 5s.

Unholy Magic
"The sacrilegious arts will erode and break those that resist you, turning them into faithful servants in death. Let plague and terror wash over your enemies while your army of the dead continues to grow."

Summon an unholy warrior to fight by your side whenever a condemned target perish.

Illusion Magic
"Enter the mind of your enemies, sowing confusion and haunting them with visions of spectres and apparitions. Those that don't flee will be too weak to fight back."

25% chance to gain Phantasm whenever a weakened target perish.

 :  Reduces your spell cooldowns by 1% and grants 2% chance to reset cooldown on cast. This effect stacks up to 10 times and is removed once you successfully reset cooldown on cast.

Frost Magic
"Command the frigid winds of blizzards and hailstorms, slowly freezing your foes into frosted sculptures of horrid cold or impaling them on spikes of ice."



 :  Freezes your enemies solid, making them unable to move or act for 4s.

Deals 25% spell damage and inflicts Chill if enemy is immune to Freeze.

Vampires are frozen for half duration.

Storm Magic
"Harness lightning and thunder to lay waste to your foes. Become electricity itself, crackling between your enemies while you bring down the full fury of the storm."

 :  Electrify your enemy for 5s causing physical damage dealt to them to trigger a shock dealing 10% magic damage. Yetenekler Способности