Voltatia the Power Master

Location
 is located in the Trancendum Power Plant in Gloomrot North.

Abilities
The ability names used here are not official.

Bold - main description      Italics - Strategy and mechanics

Phase 1 - (100%-81%)

 * Electro Ray - This is her main attack, used in any proximity. Voltatia will stop and charge her cannon for 1.5s, after which she will track your position and fire for 2.5-3s. This attack is best side-stepped, ensure you're moving while she charges her cannon. Parry spells such as Blood Rite will not work not even for one tick, neither will shield spells such as Ward of the Damned, damage can however be mitigated with absorption spells such as Ice Block but cannot be fully absorbed without a top-tier spell power build. I recommend not wasting your dodge on this attack unless there's 2 Voltatias shooting from 2 very different angles. Rage spells such as Power Surge can help very much with its increased movement speed to easily side step this attack and do some damage. All dodge abilities such as Veil of Chaos will fool Voltatia to shoot the figure you leave behind, allowing you to throw a Vermin Salve or Blood Rose Brew down the gullet to keep 100% health during the first two less intense phases.


 * Electro Shotgun - This is her preferred close proximity attack, she will morph her cannon in a wider nozzle for 1s and shoot once in a cone fashion multiple bullets. This attack has several counters. If you are in melee range then you could side step it by circling her if you do it right. The attack can be parried with spells such as Blood Rite, it can also be blocked with spells like Ward of the Damned, damage can be fully absorbed with Ice Block if you have spell power ~40, Phantom Aegis is weaker in strength, it will not fully absorb - you'll need spell power over 50 which is hard without a dedicated spell power build.


 * Teleport - Voltatia will infuse with electricity and teleport to another location. You could use Polarity Shift if you want to stay close to her for melee damage, although keep in mind you have finite active spell slots, might not be worth it for your play style.


 * Electric dome - Voltatia will generate a dome of electricity and turn invisible and run to reposition to attack you. If you are inside the dome, it will not cause any damage, it will simply push you a few steps back. The dome does not block projectiles. While doing this ability she becomes briefly immobile, creating an opportunity to use a spell like Void or Corrupted Skull for some extra damage

Phase 2 - (80%-61%)

 * Minion summon - She will stop and shout for help, summoning 2 Railgunners. They are comparatively weak, just keep them in mind and hit them when you can, they have static aim so they are easy to dodge, they will also make a mini-shotgun and blast you if you're too close and unlucky but it doesn't deal as much damage as Voltatias shotgun. Any offensive spell works against them as they move around a lot and long range hits will be a boon against them.


 * Lightning curtain - she will place down a fence of electricity and stand behind it using her electro ray to deal damage. In this state she is static, therefore any target area spell such as Void can be used to summon damage right next to her. Projectile spells such as Chaos Volley will NOT work, it will be absorbed by the fence, even Chaos Barrage, an ultimate ability, can't get through. If you touch this barrier you will receive damage, the only way to get past this fence is to either walk around it or dash through it using your dodge to apply melee damage.

Phase 3 - (60%-41%)

 * Clone - Voltatia will bash her weapon multiple times and phase out, after which 2 Voltatias will attack you for the remainder of the fight. Until now you've been fighting on easy mode, forget healing, forget using dash whenever you want, keep side stepping, keep using your spells to damage and use melee damage as you move better with melee, keep your main weapon and have the Sanguine Slashers on standby too - use the slashers ability Camouflage to turn invisible in order to reposition and try a different angle, especially if you're stuck in a bad position. try to keep your dodge as movement towards Voltatia and prioritise ending the battle quickly from now, I recommend using Veil of Chaos as it allows you to double dodge and get further. Hitting any Voltatia damages the other too, so hit any Voltatia you can. I also recommend using Potion of Rage and Witch Potion to increase your spell damage/shield and primary damage too.

Phase 4 - (40%-0%)

 * Electro disc - Voltatia will lower herself and activate her back device which will throw ricocheting electric discs at you. This move is best countered with a combination of sidestepping, parry and dodge if it allows you to get near a Voltatia to damage her. For this move there is no one strategy which is better than the other, but dodging into the wave of discs to get to the Voltatia behind seems like the more favourable strategy because it allows you to go on the offensive instead of the defensive, so Veil of Chaos is best.