V Rising Dedicated Server

Server Requirements

 * Windows 10 or Server 2016+ & 64-Bit
 * Quad Core processor (requires up to 2 full cores)
 * Up to 16GB memory (currently uses around 4GB memory minimum)
 * 5GB disk space

Installation
There are two ways to install:
 * Steam - install V Rising Dedicated Server which is free. The console will completion-match on the item namely available to anyone
 * SteamCMD - install app 1829350

Running the Server
Run the server once to generate a new config file:


 * To run the server, its recommended to go to your install directory and copy  to a new file called
 * Edit   with notepad, it's recommended to at least update serverName.
 * Run  and the server will load.

Start Server Batch File
@echo off REM Copy this script to your own file and modify to your content. This file can be overwritten when updating. set SteamAppId=1604030 echo "Starting V Rising Dedicated Server - PRESS CTRL-C to exit" @echo on VRisingServer.exe -persistentDataPath .\save-data -serverName "My V Rising Server" -saveName "world1" -logFile ".\logs\VRisingServer.log" * After you run the default batch file, it is recommended to copy/paste VRisingServer_Data/StreamingAssets/Settings/ServerHostSettings.json, ServerGameSettings.json, into a new folder called \save-data\Settings. Not doing so could result in losing your configuration changes with new updates. Your adminlist.txt and banlist.txt file must remain in "VRisingServer_Data/StreamingAssets/Settings/".

Launch Commands
Note, the launch commands will override settings in your ServerHostSettings.json mentioned later on in this wiki.

Settings File Location
After a server runs for the first time, it generates default config files into the folder: VRisingServer_Data/StreamingAssets/Settings/


 * ServerHostSettings.json (ports, server name, etc)
 * ServerGameSettings.json (day/night cycle lengths, etc)

As mentioned previously, it's recommended NOT to edit the above files, or your changes could be lost with new updates.

If you haven't done so already, copy the files next to your Save folder, in a folder called Settings:


 * If you are using the example start server batch file, then you will want to paste the files into: \save-data\Settings\
 * If you're not using the batch file, (ie, you don't specify a persistentDataPath), then you will want to paste your config files into: %USERPROFILE%\AppData\LocalLow\Stunlock Studios\VRisingServer\Settings

Port Forwarding
Make sure to add an incoming rule to your Windows Firewall for UDP/TCP port 9876 (game uses UDP, rcon uses TCP) and UDP port 9877 (Steam query uses UDP).

You may additionally need to add a forwarding rule to your network router. You can use PortForward.com to read how to do this.



Server Host Settings
The ServerHostSettings.json file will let you configure network and administrative settings.

Example Configuration
{  "Name": "Awesome V Rising PvP", "Description": "PvP server that is really awesome.", "Port": 9876, "QueryPort": 9877, "MaxConnectedUsers": 40, "MaxConnectedAdmins": 4, "ServerFps": 30, "SaveName": "world1", "Password": "secret123", "Secure": true, "ListOnMasterServer": true, "AutoSaveCount": 50, "AutoSaveInterval": 600, "GameSettingsPreset": "StandardPvP", "AdminOnlyDebugEvents": true, "DisableDebugEvents": false, "Rcon": { "Password": "secret456", "Enabled": true, "Port": 9876 } }

Server Game Settings
The ServerGameSettings.json file will let you configure the gameplay settings. Note, there is a known issue that after a server has been created, several settings cannot be updated, even after restarting the server. See: Ignored Game Settings After Creation for more details.

Stunlock has published a list of commands on their web-site: https://cdn.stunlock.com/blog/2022/05/25083113/Game-Server-Settings.pdf

Below are the known commands which will be updated frequently:

Example Configuration
Pre-made configurations can be found in the folder: VRisingServer_Data\StreamingAssets\GameSettingPresets

Admin List
Place a users Steam64 ID into the adminlist.txt settings file to give them admin rights. You will need to put one Steam64 ID per line, save the file, and restart the server for changes to take affect. Note, any user you give admin rights with the admin console will also appear on this list.

Example adminlist.txt: 76561197960287930 76561198026449175

Ban List
Place a users Steam64 ID into the banlist.txt settings file to ban them from the server. You will need to put one Steam64 ID per line, save the file, and restart the server for changes to take affect. Note, any user you ban with the admin console will also appear on this list. 76561197960287920 76561198026440594

Server VoIP Settings
Voice chat can be enabled if you have a key from the Vivox developer portal, which can take 1-2 days to receive approval after registering. After you receive approval, follow the instructions below:


 * 1) Login to the Vivox Developer Portal
 * 2) Click on
 * 3) In   set the name to something like
 * 4) In the   put a check in
 * 5) Click Continue
 * 6) In , select
 * 7) In , select
 * 8) Click
 * 9) Click
 * 10) Create a new file called
 * 11) Add the following content to the file


 * 1) In the   set the   to the value you see in Vivox portal under   called
 * 2) In the   set the   to the value you see in the Vivox portal under   called
 * 3) In the   set the   to the value you see in the Vivox portal under   called
 * 4) In the   set the   to the value you see in the Vivox portal under   called
 * 5) In the   set the   to the value you see in the Vivox portal under   called
 * 6) In the   set the   to the value you see in the Vivox portal under   called

Console Commands
Console commands for administering the server can be executed via the in-game console or via RCON.

Helpful Admin Tips
You can bind console commands to hotkeys for quick faster execution. Example, you can bind  to Shft+F1 to quickly remove castle blockers on your server.


 * (my castle)
 * (my castle)
 * (my castle)

RCON
You can connect to you server via RCON using a client such as rcon-cli. Ensure you have RCON enabled as explained in the Server Host Settings section and port forwarding set to pass TCP, and you will be able to log in.

Sandbox Mode
You need to add a file in the settings directory and call it: ServerDebugSettings.json

Recommended sandbox configuration: {    "CooldownsDisabled":true, "BuildCostsDisabled":true, "PlayersInvulernabilityEnabled":true, "AllProgressionUnlocked":true, "BuildingAreaRestrictionDisabled": true, "BuildingPlacementRestrictionsDisabled":true, "FreeBuildingPlacementEnabled":true, "BuildingFloorTerritoryDisabled":true, "AllWaypointsUnlocked":true, "HighCastleRoofsEnabled":true, "LinnCastleRoofsEnabled":true, "CastleHeartBloodEssenceDisabled":true, "CastleLimitsDisabled":true } Additional settings: DefaultPath LocalPath SunDamageDisabled DurabilityDisabled BloodDrainDisabled CooldownsDisabled BuildCostsDisabled TutorialPopupsDisabled AllProgressionUnlocked PlayersInvulernabilityEnabled DayNightCycleDisabled NPCsDisabled BuildingAreaRestrictionDisabled BuildingPlacementRestrictionsDisabled FreeBuildingPlacementEnabled BuildingReplacementDisabled BuildingFloorTerritoryDisabled BuildingEnableDebugging AllWaypointsUnlocked AggroDisabled DropsDisabled Use3DHeight TileCollisionDisabled DynamicCollisionDisabled DynamicCloudsDisabled HitEffectsDisabled HighCastleRoofsEnabled LinnCastleRoofsEnabled UseDeathSequencesInsteadOfRagdolls FeedWoundedRequirementDisabled SkipNetworkVersionCheck UseSunblockerChecksForFly CastleHeartBloodEssenceDisabled CastleLimitsDisabled

Ignored Game Settings After Creation
Changing certain settings after the world has already been created does not appear to take effect, even after a server restart. Problematic settings include:



Workaround
The solution is not fully tested, but one user (pernahajder) reported if you create a new server with a custom  the settings will take hold. Unfortunately, this means you need to create a new server. To do this, you need to:


 * go to \VRisingServer_Data\StreamingAssets\GameSettingPresets\
 * select a profile you want to use and make a copy of it
 * rename the profile and add the settings you want
 * edit your  and set the  to the profilename you have created
 * Launch the new server

Server Not Showing Up on Masterlist
Ensure that ServerHostSettings.json contains the line:  "ListOnMasterServer": true  Note, after changing any configuration file, a restart is required.

You can also test to see if your server is reachable by entering this URL into your browser, and replacing you IP address at the end: https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=192.168.1.1

Example Output: {"response":{"success":true,"servers":[{"addr":"47.225.26.25:9877","gmsindex":-1,"steamid":"90159454573187079","appid":1604030,"gamedir":"V Rising","region":-1,"secure":true,"lan":false,"gameport":9876,"specport":0}]}} Some users reported that after changing to new ports and back again, the server began showing up on the list.