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Overview[]

The Blood Homogenizer provides two slots in which you can place Item BloodPotionBlood Potions or Item BloodMerlotBlood Merlots. You can then select one of the traits from the secondary potion to transfer onto the first potion. If the blood quality of the secondary potion is 90% or higher, the IV bonus will also be infused. There is no additional cost for mixing potions, but the secondary potion will be consumed in the process.

Perks[]

  • In Confined Castle Room: +25% speed.

Blood Types & Quality[]

Blood Type Quality Threshold Effect
BloodType None
Frail
None
None
BloodType Creature
Creature
I
8-16% Increased Maximum Health and 40% increased health regeneration.
II
4-8% Increased Movement Speed and 8% increased Shapeshift Speed.
III
12-24% Increased Healing Received and 20 increased All Resistances.
IV
Bite heals you for 5% of your maximum health and temporarily increases your attack speed and physical damage output by 25%.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Worker
Worker
I
12-24% Increased Resource Yield.
II
12-24% Increased Damage against Resource Objects.
III
8-16% Increased Mount Speed.
IV
3% Chance to instantly destroy a resource node and trigger a burst of speed.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Brute
Brute
I
7-14% Increased Primary Attack Speed and gain 5% increased Physical Power.
II
5-10% Primary Attack Life Leech and 4% increased Damage Reduction.
III
8-16% Increased Maximum Health. Heal self for 5% of your victim's health when striking a killing blow.
IV
15% Chance to parry an attack reducing damage taken by 25%. Parrying an attack increases your own physical power by 15% for 3.5s.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Rogue
Rogue
I
8-16% Increased Physical Critical Chance and 8% increased Physical Critical Power.
II
4-8% Increased Movement Speed and gain 10% additional speed for 3s when striking a killing blow.
III
7-14% Increased Veil Cooldown Rate. 100% increased Physical Critical Chance after using a Veil.
IV
50% Chance on Critical Strike to expose victims armor, increasing damage taken from all sources by 15% for 4s.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Warrior
Warrior
I
10% Increased Physical Power and Veil attack deal 40% bonus damage.
II
14% Increased Weapon Cooldown Rate and 5% increased Weapon Skill Leech.
III
18% Increased Weapon Skill Power and 24% increased damage when striking enemies at full health.
IV
12 Increased Weapon Charge Gain.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Scholar
Scholar
I
6-12% Increased Spell Power and 10% Shield Efficiency.
II
6-12% Increased Spell Cooldown Rate and shield self for 25% of your spell power when casting a spell.
III
10-20% Ultimate Power and reset your Spell Cooldowns when using an Ultimate.
IV
12 Increased Spell Charge Gain.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Mutant
Mutant
I
7-14% Increased Spell Power and 10% increased Shapeshift Speed.
II
14-28% Increased Ultimate Cooldown Rate and spawn Item MutatedRatMutant Rats that fight by your side when casting an Ultimate.
III
10-20% Ultimate Power and 12% increased Minion Damage.
IV
7% Increased Veil Cooldown Rate and landing a Veil attack reduces Ultimate Cooldown by 7s.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Draculin
Draculin
I
6-12% Increased Spell Power and 8% increased Spell Critical Power.
II
8-16% Increased Spell Critical Chance and Spell hits grants 6% Movement Speed for 3s.
III
4-8% Increased Spell Leech and 3 increased Spell Charge Gain.
IV
Spell Critical Strike hits increases Spell Cooldown Rate by 30% for 3s.
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Corrupted
Corrupted
I
25% - 50% Reduced damage taken from Corrupted Attacks and gain 5% Life Leech but you suffer 10% increased damage taken from all other sources.
II
Reduces the maximum amount of Vile Corruption stacks by 4 - 8 but you suffer 50% - 100% increased Blood drain rate.
III
8-12% Increased Movement Speed and 14% increased Attack Speed but there is a 25% chance when taking damage to trigger an eruption inflicting a 2s snare. (125% corruption damage)
IV
Spell and Weapon Charge Gain increased by 10 but there is a 30% chance to spawn a shadow that attacks you when using a spell. (150% corruption damage)
V
Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount.
BloodType Blood of the Immortal
Blood of the Immortal
(Dracula fight on Brutal difficulty)
I
100% Increased Physical Power and Spell Power.
II
15% Increased Movement Speed & 30% Increased Primary Attack Speed.
III
40% Damage Reduction.
IV
100% Increased Veil Cooldown Rate.
V
40 Increased Spell and Weapon Charge Gain.

Threshold Percentages[]

Blood Quality % required to unlock each Tier

  • I:   1%
  • II: 30%
  • III: 60%
  • IV: 90%
  • V: 100%

Bonus Scaling[]

For tiers I - III, at least one variable is proportional to the quality of the given blood, down to a minimum of half the max potential bonus. For example, BloodType Worker Worker Blood's Tier 1 bonus will provide at least 12% but up-to 24% Increased Resource yield, the value of which ranges between 1% and 100% Blood Quality: 

  • 1% Blood Quality => 12% Increased Resource yield
  • 30% Blood Quality => 15.6% Increased Resource yield
  • 50% Blood Quality => 18% Increased Resource yield
  • 99% Blood Quality => 24% Increased Resource yield
  • 100% Blood Quality => ~29% Increased Resource yield (including Tier V bonus of +20%)