Overview[]
The Blood Homogenizer provides two slots in which you can place ![]()
Blood Potions or ![]()
Blood Merlots. You can then select one of the traits from the secondary potion to transfer onto the first potion. If the blood quality of the secondary potion is 90% or higher, the IV bonus will also be infused. There is no additional cost for mixing potions, but the secondary potion will be consumed in the process.
Perks[]
- In Confined Castle Room: +25% speed.
Blood Types & Quality[]
| Blood Type | Quality Threshold | Effect |
|---|---|---|
![]() Frail |
None | |
![]() Creature |
8-16% Increased Maximum Health and 40% increased health regeneration. | |
| 4-8% Increased Movement Speed and 8% increased Shapeshift Speed. | ||
| 12-24% Increased Healing Received and 20 increased All Resistances. | ||
| Bite heals you for 5% of your maximum health and temporarily increases your attack speed and physical damage output by 25%. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Worker |
12-24% Increased Resource Yield. | |
| 12-24% Increased Damage against Resource Objects. | ||
| 8-16% Increased Mount Speed. | ||
| 3% Chance to instantly destroy a resource node and trigger a burst of speed. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Brute |
7-14% Increased Primary Attack Speed and gain 5% increased Physical Power. | |
| 5-10% Primary Attack Life Leech and 4% increased Damage Reduction. | ||
| 8-16% Increased Maximum Health. Heal self for 5% of your victim's health when striking a killing blow. | ||
| 15% Chance to parry an attack reducing damage taken by 25%. Parrying an attack increases your own physical power by 15% for 3.5s. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Rogue |
8-16% Increased Physical Critical Chance and 8% increased Physical Critical Power. | |
| 4-8% Increased Movement Speed and gain 10% additional speed for 3s when striking a killing blow. | ||
| 7-14% Increased Veil Cooldown Rate. 100% increased Physical Critical Chance after using a Veil. | ||
| 50% Chance on Critical Strike to expose victims armor, increasing damage taken from all sources by 15% for 4s. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Warrior |
10% Increased Physical Power and Veil attack deal 40% bonus damage. | |
| 14% Increased Weapon Cooldown Rate and 5% increased Weapon Skill Leech. | ||
| 18% Increased Weapon Skill Power and 24% increased damage when striking enemies at full health. | ||
| 12 Increased Weapon Charge Gain. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Scholar |
6-12% Increased Spell Power and 10% Shield Efficiency. | |
| 6-12% Increased Spell Cooldown Rate and shield self for 25% of your spell power when casting a spell. | ||
| 10-20% Ultimate Power and reset your Spell Cooldowns when using an Ultimate. | ||
| 12 Increased Spell Charge Gain. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Mutant |
7-14% Increased Spell Power and 10% increased Shapeshift Speed. | |
| 14-28% Increased Ultimate Cooldown Rate and spawn | ||
| 10-20% Ultimate Power and 12% increased Minion Damage. | ||
| 7% Increased Veil Cooldown Rate and landing a Veil attack reduces Ultimate Cooldown by 7s. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Draculin |
6-12% Increased Spell Power and 8% increased Spell Critical Power. | |
| 8-16% Increased Spell Critical Chance and Spell hits grants 6% Movement Speed for 3s. | ||
| 4-8% Increased Spell Leech and 3 increased Spell Charge Gain. | ||
| Spell Critical Strike hits increases Spell Cooldown Rate by 30% for 3s. | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Corrupted |
25% - 50% Reduced damage taken from Corrupted Attacks and gain 5% Life Leech but you suffer 10% increased damage taken from all other sources. | |
| Reduces the maximum amount of Vile Corruption stacks by 4 - 8 but you suffer 50% - 100% increased Blood drain rate. | ||
| 8-12% Increased Movement Speed and 14% increased Attack Speed but there is a 25% chance when taking damage to trigger an eruption inflicting a 2s snare. (125% corruption damage) | ||
| Spell and Weapon Charge Gain increased by 10 but there is a 30% chance to spawn a shadow that attacks you when using a spell. (150% corruption damage) | ||
| Boost all above effects by 20% and increases the maximum cap of blood effects with an equal amount. | ||
![]() Blood of the Immortal (Dracula fight on Brutal difficulty) |
100% Increased Physical Power and Spell Power. | |
| 15% Increased Movement Speed & 30% Increased Primary Attack Speed. | ||
| 40% Damage Reduction. | ||
| 100% Increased Veil Cooldown Rate. | ||
| 40 Increased Spell and Weapon Charge Gain. |
Threshold Percentages[]
Blood Quality % required to unlock each Tier
- I: 1%
- II: 30%
- III: 60%
- IV: 90%
- V: 100%
Bonus Scaling[]
For tiers I - III, at least one variable is proportional to the quality of the given blood, down to a minimum of half the max potential bonus. For example,
Worker Blood's Tier 1 bonus will provide at least 12% but up-to 24% Increased Resource yield, the value of which ranges between 1% and 100% Blood Quality:
- 1% Blood Quality => 12% Increased Resource yield
- 30% Blood Quality => 15.6% Increased Resource yield
- 50% Blood Quality => 18% Increased Resource yield
- 99% Blood Quality => 24% Increased Resource yield
- 100% Blood Quality => ~29% Increased Resource yield (including Tier V bonus of +20%)










