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Daytime plays a very important role in V Rising and is a core concept of the game world.

Time and therefore Daytime is constantly moving forwards on a V Rising server, which creates Day and Night cycles and therefore alternating playstyles during these times.

During night time, players can move on the map freely and even get a buff once in a while during Blood Moon.

During day time, on the other hand, players have to be careful about where they go, as being in direct sunlight creates Sun Exposure, which after a short period of time, starts to inflict high damage to the player and kills them very rapidly, if they don't find cover quickly.

Some V Blood Carriers have dynamic clouds above their fighting area making it easier to fight them during daytime:

Day and Night cycle[]

The cycle of day and night is visible to all players through a clock next to the mini-map and shows when day and night hours start. Every 18th night a Blood Moon event will occur, lasting the duration of that night.

The overall length of the day/night cycle is controlled by the Day Length server settings, while the relative portion of that cycle which is daytime is controlled by the Day Time Length server setting. The in-game clock will adjust to match the server settings, showing a greater or lesser portion of the clock as sunlit hours.

The effects of these two settings are summarized in the below tables:

Day Length setting
Setting Full cycle length (real time) Ratio to real time Hour length (real time)
Short 600 seconds (10 minutes) 144 : 1 25 seconds
Medium 1080 seconds (18 minutes) 80 : 1 45 seconds
Long 2160 seconds (36 minutes) 40 : 1 90 seconds
Very Long 3600 seconds (60 minutes) 24 : 1 150 seconds
Day Time Length setting
Setting Daytime length (in-game) Nighttime length (in-game)
Swedish Winter 4 hour 20 hours
Short 6 hours 18 hours
Medium 8 hours 16 hours
Long 10 hours 14 hours
Swedish Summer 16 hours 8 hour

The combination of the above two tables can be used to determine the day and night length, in real time, for any given combination of settings. For example, with Day Length set as Short and Day Time Length set at Swedish Summer, each in-game hour would be 25 seconds long in real time. Days would last 16 hours, or 400 seconds (6 minutes 40 seconds), while nights would last 8 hours, or 200 seconds (3 minutes 20 seconds). On default server settings, with both Day Length and Day Time Length set to Medium, days last for 6 minutes and nights last for 12 minutes, for a total cycle length of 18 minutes.

For ease of reference, below can be found all possible combinations of these settings, and the resulting length of the day and night, respectively:

Day/Night Length (real time)
Short Medium Long Very Long
Swedish Winter 1m40s / 8m20s 3m / 15m 6m / 30m 10m / 50m
Short 2m30s / 7m30s 4m30s / 13m30s 9m / 27m 15m / 45m
Medium 3m20s / 6m40s 6m / 12m 12m / 24m 20m / 40m
Long 4m10s / 5m50s 7m30 / 10m30s 15m / 21m 25m / 35m
Swedish Summer 6m40s / 3m20s 12m / 6m 24m / 12m 40m / 20m