This page lists all inventory items, reagents, consumables, etc. and their recipes. Item stacks can be split evenly with the middle mouse button, and they can be pinned in the UI. You can take all items from a Storage Container with the default key Q. Finally, Crafting & Refinement recipes can be disabled at each station.
See Equipment for a list of equippable items, Waygates for teleportable items, and Vendors for buyable items.
Reagents & Resources[]
Wood[]
Stones[]
Ores & Ingots[]
Bones & Hides[]
Leathers & Fabrics[]
Glass & Crystals[]
Gems[]
Crude[]
Regular[]
Flawless[]
Tech[]
Coins[]
Knowledge[]
Blood[]
Fish[]
Plants[]
Seeds[]
Tree Saplings[]
Summons[]
Tomb[]
Vermin Nest[]
Stygian Summoning Circle[]
Alchemy[]
Containers[]
Consumables[]
Brews[]
Potions[]
Elixirs[]
Coatings[]
Throwable Potions[]
Beauty Elixir
Liquid Fire
Pixies Luck
Potion of Dispel
Rejuvenation Juice
PvP[]
Removed Items[]
| Icon | Name | Effect | Crafting Time | Crafting Station | Materials (Floor Bonus) |
|---|---|---|---|---|---|
|
Dueling Banner | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
5 s | ||
|
1 / 5 Empty Waterskin | An empty Waterskin, useful for creating potions. | 10 s | ||
|
Vermin Salve | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | ||
|
Blood Rose Brew | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | ||
|
Blood Rose Potion | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 30 s | ||
|
Rat | Can be consumed to gain a small amount of blood, alters your blood type to frailed. Can be fed to a prisoner to recover 20–30% of their health. | 30 s | ||
|
Tainted Heart | Can be consumed to gain a small amount of blood, alters your blood type to frailed. | Not Craftable | ||
|
Unsullied Heart | Can be consumed to gain a medium amount of blood, alters your blood type to frailed. | Not Craftable | ||
|
Exquisite Heart | Can be consumed to gain a big amount of blood, alters your blood type to frailed. | Not Craftable | ||
|
Trippy Shroom | Might make you feel trippy. Not recommended to eat. | Not Craftable | ||
|
Brew of Ferocity | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. |
30 s | ||
|
Potion of Rage | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. |
30 s | ||
|
Enchanted Brew | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. |
30 s | ||
|
Witch Potion | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. |
30 s | ||
|
Wrangler's Potion | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |
30 s | ||
|
Minor Sun Resistance Brew | brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. |
30 s | ||
|
Fire Resistance Brew | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. |
30 s | ||
|
Silver Resistance Brew | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. |
30 s | ||
|
Silver Resistance Potion | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | ||
|
Minor Garlic Resistance Brew | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. |
30 s | ||
|
Garlic Resistance Potion | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. |
60 s | ||
|
Holy Resistance Potion | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | ||
|
Holy Resistance Flask | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. |
60 s | ||
|
5 Dusk Caller | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. | 30 s | ||
|
Irradiant Gruel | It increases the blood quality of a prisoner by +1% ~ +2%, but has a 35% chance to turn the prisoner into a raging mutant. | 30 s | ||
|
Elixir of the Crow | An elixir that increases Weapon Leech by +5% and Weapon Cooldown Recovery Rate by +7% for 60 minutes. Effect persists through death. |
20 s | ||
|
Elixir of the Bat | An elixir that increases Spell Leech by +5% and Spell Cooldown Reduction Rate by +7% for 60 minutes. Effect persists through death. |
20 s | ||
|
Elixir of the Werewolf | An elixir that increases Attack Speed by +8% and Weapon Skill Power by +10% for 60 minutes. Effect persists through death. |
20 s | ||
|
Elixir of the Beast | An elixir that increases Maximum Health by +10% and Healing Received by +12% for 60 minutes. Effect persists through death. |
20 s | ||
|
Elixir of the Prowler | An elixir that increases Bonus Movement Speed by +4% and Veil Cooldown Recovery Rate by +7% for 60 Minutes. Effect persists through death. |
20 s | ||
|
Elixir of the Raven | An elixir that increases Physical Critical Strike Chance by +8% and Physical Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | ||
|
Elixir of the Blasphemous | An elixir that increases Ultimate Cooldown Recovery Rate by +16% and Ultimate Power by +10% for 60 minutes. Effect persists through death. |
20 s | ||
|
Elixir of the Twisted | An elixir that increases Spell Critical Strike Chance by +8% and Spell Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | ||
|
Blood Coating | A coating that applies a stack of a Blood effect on hit. | 20 s | ||
|
Chaos Coating | A coating that applies a stack of a Chaos effect on hit. | 20 s | ||
|
Frost Coating | A coating that applies a stack of a Frost effect on hit. | 20 s | ||
|
Illusion Coating | A coating that applies a stack of an Illusion effect on hit. | 20 s | ||
|
Storm Coating | A coating that applies a stack of a Storm effect on hit. | 20 s | ||
|
Unholy Coating | A coating that applies a stack of an Unholy effect on hit. | 20 s | ||
|
Blood Potion | A potion that changes your blood type & percentage equal to the drained target's. | 5 s | ||
|
Blood Merlot | A potion that changes your blood type & percentage equal to the drained target's. Has a lower prisoner health & misery cost. | 5 s | ||
Throwable Potions (Exclusive to Oakveil Woodlands)[]

Beauty Elixir - Polymorphs all targets in the area into Sheep. Is required to end Lucile's "Alchemic Madness" state.
Liquid Fire - Sets the area and all targets entering it on fire. The burn makes Gold Golems vulnerable to attacks for the duration.
Pixies Luck - Dramatically increases player movement speed.
Potion of Dispel - Knocks targets back and dispels all effects on targets hit, including Lucile's "Gold Skin" invulnerability.
Rejuvenation Juice - Applies a healing buff to targets in the area. Taking damage ends the effect.















































































































































































































































































