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V Rising provides a large number of customizable server settings. The full list of settings can be found here.

These settings are stored in:

%UserProfile%\AppData\LocalLow\Stunlock Studios\VRising\Saves\<YOURSAVE>\ServerSettings.json

Settings[]

GameDifficulty[]

0 - Difficulty_Easy

1 - Difficulty_Normal

2 - Difficulty_Brutal

GameModeType[]

  • PvP
  • PvE

CastleDamageMode[]

  • Always
  • Never
  • TimeRestricted

CastleHeartDamageMode[]

  • CanBeDestroyedOnlyWhenDecaying

DeathContainerPermission[]

Sets permission who can loot your inventory when you die.

  • Anyone can loot.
  • Clan members can loot.
  • you can loot.

Possible settings: 0, 1, 2.

RelicSpawnType[]

unique

plentiful

Possible setting: 0,1.

CanLootEnemyContainers[]

information needed

Possible settings: true, false.

TeleportBoundItems[]

When enabled resources and certain use items (like explosives) prevent teleportation.

Possible settings: true, false.

InventoryStacksModifier[]

Multiplies the stack size of items, effectively increasing a vampires inventory capacity and chest storage capacity.

Valid range in settings: .25 - 5. True valid settings: UNKNOWN

DropTableModifier_General[]

Multiplies the amount of loot dropped from enemies, barrels, boxes and chests.

Valid range in settings: .25 - 5. True valid settings: UNKNOWN

DropTableModifier_Missions[]

Multiplies the amount of loot received from successful servant hunts.

Valid range in settings: .25 - 5. True valid settings: UNKNOWN

MaterialYieldModifier_Global[]

Multiplies the resource yield for harvesting materials such as trees, minerals and plants.

Valid range in settings: .25 - 5. True valid settings: UNKNOWN

BloodEssenceYieldModifier[]

Multiplies the amount of blood essence received from defeating enemies.

Valid range in settings: .25 - 5. True valid settings: UNKNOWN

DurabilityDrainModifier[]

Alters the amount of durability lost per hit.

Valid range in settings: 0 - 5.

AnnounceSiegeWeaponSpawn[]

Whether or not an announcement should be made when a vampire creates a siege weapon.

Valid settings: true, false.

RecipeCostMultiplier[]

multiplies the cost of crafting items.

Valid settings: 0 - 10.

CraftRateModifier[]

Rate for how quickly items are crafted. A higher rate result in more rapid crafting.

Valid range in settings: .1 - 10. True valid settings: UNKNOWN

RefinementCostModifier[]

Multiplies the cost of refining items

Valid range in settings: .1 - 10.

RefinementRateModifier[]

Rate for how quickly materials are refined. A higher rate result in more rapid refinement.

Valid range in settings: .1 - 10.

DismantleResourceModifier[]

The material reimbursement players receive from dismantling a structure.

Valid range in settings: 0 - 1.

Death_DurabilityFactorLoss[]

information needed

Death_DurabilityLossFactorAsResources[]

information needed

StarterEquipmentId[]

Defines the starting equipment when spawned in the crypt. Here's the table with each settings name bolded:

Starting equipment per setting
Settings name Equipment provided json ID
None Nothing 0
Copper Equipment 742198603
Merciless Copper Equipment -663535879
Iron Equipment Iron Sword, Axes, Mace and Crossbow

Hollowfang Armor set
Hunter's Cloak
Scourgestone Pendant
Silver Thread Bag

688096336
Merciless Iron Equipment -1502721803
Dark Silver Equipment 28431735
Sanguine Equipment -983090495
Dracula Equipment -1466803079

StarterResourcesId[]

Determines any starting resources the player spawns with.

Starting resources per setting
Settings name Resources provided json ID
None Nothing 0
Level 30 Supplies [INFO NEEDED] 198247138
Level 40 Supplies [INFO NEEDED] 1504234317
Level 50 Supplies [INFO NEEDED] 548330870
Level 60 Supplies [INFO NEEDED] 815373441
Level 70 Supplies [INFO NEEDED] -1370930855
Level 80 Supplies [INFO NEEDED] -1394108841

VBloodUnitSettings[]

UnlockedResearchs[]

Sets which tiers of research are unlocked by default. A research tier refers to all of the technologies found in one of the three research stations: Structure ResearchDeskResearch Desk, Structure StudyStudy, and Structure AthenaeumAthenaeum. Each research tier has its own id that can be added to the list of unlocked researches:

  "UnlockedResearchs": [
    -495424062,  // Tier 1/Research Desk
    -1292809886, // Tier 2/Study
    -1262194203  // Tier 3/Athenaeum
  ],

Note: This setting cannot be used to change which technologies are unlocked in a save file. Presumably the existing save file overwrites these default technology tiers. The best way to unlock a research tier is to use Console commands to give yourself enough research materials to unlock that tier the otherwise normal way.

VampireStatModifiers[]

Container object for vampire specific settings.

ResourcePowerModifier[]

Multiplies the amount of damage dealt to a resource object per hit. Allow for faster destruction of resource objects. (gaining the same amount of resources for destroying the whole element)

Valid range in settings: 0-5. True valid settings: UNKNOWN

UnitStatModifiers_Global[]

UnitStatModifiers_VBlood[]

EquipmentStatModifiers_Global[]

CastleStatModifiers_Global[]

CastleLimit[]

The maximum amount of castle hearts a player may own.

Valid range in settings: 1-5. True valid settings: UNKOWN

PylonPenalties[]

FloorPenalties[]

HeartLimits[]

The settings below are to be palced in each castle "level". Current valid castle levels are "Level1", "Level2", "Level3" and "Level4". These settings define per level what you are able to have.

ServantLimit[]

The maximum amount of servant coffins and thus servants the player can have.

Valid range in settings: 1-20. True valid settings: 1-32. [UNTESTED]

FloorLimit[]

The maximum amount of tiles your castle may be comprised of.

Valid range in settings: 1-200. True valid settings: 1-unknown.

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